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Age/Gender: 19, Male
Location: Whistler, BC
Job: Student
poop
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 2,500 / 2,840
Exp. Rank #: 8,656
Voting Pow.: 5.75 votes
BBS Posts: 22 (0.02 per day)
Flash Reviews: 86
Music Reviews: 146
Trophies: 0
Stickers: 0
Latest Flash Reviews
just thought i would let you know there are 2 ways to prevent cheating, kinda just made them up on the spot so i dont know how well they would work out
1. record the distance between where the mouse is, and where the mouse was last frame:
var speed = Math.sqrt(thex,they);
if(speed>MAXSPEED){
cheat = true;
}
var thex = _root._xmouse;
var they = _root._ymouse
of course on load thex and they are 0, and you have to determine a maximum acceleration that someone could achieve with their mouse without hitting a wall
(shit, no clue if you guys understand that, engineering student talking here)
2. much easier
have invisible checkpoints along the correct path that are pretty big, but need to be hit in order for you to be able to win, wow, why did I bother saying the first idea...
Author's Response:
Thanks, your 1st way seems to be in a weird language i dont understand. But i might try it some time. If i were to do a second game i will definitely use the invisible checkpoints. Thanks for your help.
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what was that intro dnb audio sample from, it was amazing!
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it was like i was watching someone play a sega genesis game remake, or something, with the oldschool style, but the good quality graphics
I dont know if you want to bother, but i think that could make a pretty sweet game, something like that wouldnt even take much programming...
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Latest Audio Reviews
not the best, but there IS potential.
first off i would have suggested having the audio file play 4 times then loop, as audio cuts off poorly in NG audio portal. second, there is only one main instrument, and it only plays half the time, it should play a little more, though i get the feel you were going for with this loop. also the hits at the end sound hokey.
last suggestion for the moment would be that your triplets (well, triplets with one note empty) one of the notes feels a little off and throws me off throughout the loop.
I dont know why you are using midimaker, there are lots of torrents for Fruity loops on the internet, as well as other programs that I havent used (i think reason is hared to crack)
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the thing that confused me the most is why the entire set of drums had a completely different mix than the instruments. It wasn't just the style, as that fit really awesomely. I think it was mainly the types of reveb used on the drums opposed to the (absence of) reverb on most instruments, or delay. The orchestral instruments were very lacking, and even if real, sounded like midi with maybe a tad of reverb.
EQing was aweosme though, instruments could have taken a bit from the high hats for the most part to equalize the feel. Im really curious on if you made the beats yourself or got samples somewhere and maybe spliced bits maybe not.
Author's Response:
i really do appreciate your review but one thing that kind of irks me a tad bit is that the drums had no reverb on them except in the bridge. The beats I made myself.
and unfortunately as we don't have an entire orchestra just lieing around we had to use synthesized instruments :( but either way, 7 isn't bad and thank you for the review.
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this song is epic as hell.
when are you posting the link to the flp?
I need to study lots
and i guess i am not experience enough to tell most of the eq issues, as i think it is eqed well (well, saw seems slightly empty, but still amazing)
Im trying to think of things to point out as potential flaws but it is hard.
the flange and side chaining on the second bass is a little much
the things with the rece saw thing are cool, and same with the instruments i didnt know exist till now, or just cant tell cause this song is so packed with stuff, but not too busy sounding
keep up the good work!
Author's Response:
I can't edit the song info anymore - the 3,000 listen threshold was passed a little while ago :(. But keep checking my news posts, guys! I'll post the .flp there when it's ready. I haven't had any time to work on it due to my job...but IT WILL GET DONE.
Thanks for the review, by the way!
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