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Age/Gender: 19, Male
Location: Whistler, BC
Job: Student
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Exp. Points: 2,500 / 2,840
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Voting Pow.: 5.75 votes
BBS Posts: 22 (0.02 per day)
Flash Reviews: 86
Music Reviews: 146
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86 Reviews | 24 w/ Responses
just thought i would let you know there are 2 ways to prevent cheating, kinda just made them up on the spot so i dont know how well they would work out
1. record the distance between where the mouse is, and where the mouse was last frame:
var speed = Math.sqrt(thex,they);
if(speed>MAXSPEED){
cheat = true;
}
var thex = _root._xmouse;
var they = _root._ymouse
of course on load thex and they are 0, and you have to determine a maximum acceleration that someone could achieve with their mouse without hitting a wall
(shit, no clue if you guys understand that, engineering student talking here)
2. much easier
have invisible checkpoints along the correct path that are pretty big, but need to be hit in order for you to be able to win, wow, why did I bother saying the first idea...
Author's Response:
Thanks, your 1st way seems to be in a weird language i dont understand. But i might try it some time. If i were to do a second game i will definitely use the invisible checkpoints. Thanks for your help.
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the song cut out right before the chorus, thats my favourite part of that song
anyway, animation was pretty good, parts of the motion needed a little bit more character emphisis, and parts with no face were confusing, but you did a damn good job drawing hands
and your comments has three N's too many
keep up the good work
Author's Response:
lolz you rated my comments too XD
yeah i know, ithe original plan was to animate ALL THE SONG, but the time wasnt on my side...
anyways thanks
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nice little animation, art was nice, lip syncing was amazing, especially with the penguin
two things that bothered me though:
penguin was blurry in first shot, but mouth wasn't
the hiss removal on the voice madee them sound hollow, they needed a hint or reverb or chorus to sound a little more full (if you did add chorus, then they needed reverb, but just a tiny sliver of it)
keep up the good work
Author's Response:
Hm, yeah, I guess the audio could still use work, but at least it's loud enough. I'm still working on perfecting the audio, so I'll take your comments into consideration. Thanks for watching!
Oh, and I only blurred the penguin's body because in most of the Linux logo's I've seen, the penguin's body is kind of blurred. I didn't blur the face because I was worried about it lagging.
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Even thought the game wasnt very fun, i quite enjoy the music... hahaha
im very thankful you used my song in your submission, i guess you hear and reveiw all my stuff anyway
but yeah, i guess i dont really have anything to say
well, except:
word
Author's Response:
I thought it was very fitting for an april fools flash, lol. I also liked it.
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the easter bunny would be very dissapointed
Author's Response:
indeed he would.
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fun game
no pause button
hitboxes were crap
ending was odd
Author's Response:
Thanks for the review. Yeah, my coding skills are not that good yet, and a pause button was just too hard for me. Making time stop in games are not as easy as it might seem, or maybe Im just not good enough yet. I'll try to figure something out for the sequel. The hit detection was crap I agree, but it was the best I could do at the time. They will be improved on...
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definately an improvement from the last one, good job.
cant wait to see the next one.
you covered everything much faster, and even added in how to use automation clips. haha, i wish i saw this a week or two ago, i only recently learned about auto clips, i was having to use formulae controllers (if you go to my song Hind D, you will see a big rant i had about it)
also, i never noticed that create automation clip button, that is going to make everything i do alot faster, thanks man.
things to improve on: voice is still pretty quiet, if i were you, i would record voice afterwards, and add it in, that way everything is quick and too the point, and you can set the exact volume you want.
keep up the good work, and let me know when you make the next one.
Author's Response:
yea lol i found out about automation clips not that long ago i think
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sorry, but with a song loop that short, you gotta make sure it loops properly, it was runnign tat like 15/16 time, ow my ears and brain
Author's Response:
Thanks for the comment, but I think is a bit "extreme" to give us 0 just for the music.
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"Dont know if you will ever read this, but whatever"
alright where should i start. lets do the beginning
funny intro, have a little camera pause with green static, timed with the music, very random, but kinda neat. i was actually supprised how all 3 sports gear guys having the same voice was fine, it kinda made them more stereotyped as a group.
I didnt like 2 main things around this time, one was the fact you used a song with words in it during a scene with talking (who am i kidding, tankman is all dialog), the other thing i didnt like was the guy with night vision goggles. his voice annoyed me, and the worst part was when he got hit by the knife, his scream sounded just like his voice, kinda emphasised how weird his voice was.
the chace scene was nice, good drawing of the tank at a cool angle, this part wasnt bad, either than the captains voice started sounding different, which was weird (you get lazy at recording?) and also, the penut butter and jelly sandwiches line was pretty bad, just the way you announciated it made it sound like you were trying too hard. one last thing i didnt like was the pythagoras's theorem line, not only was it way to long to catch on to me, it had nothing to do with the situation, seeing as they needed their shot to go further, it seemed to be aimed propperly
alright, i really liked the line "awh we shanked it" it made me laugh pretty good, also, graphics are alot better than the first, i like the mountains and the tables especially, the mouth on the captain when they are on the tank at some points is kid of weird, but overall barely noticable. I liked the sports gear guys, simply because it was using the tankmen style on other things, which is a style i like.
some things about the overall video:
You say you had some issues with this video, is it because it isnt the same setup as the other tankmen videos? mainly, your other ones have 2 storylines going back and forth. (well, 1 and .5) the best part of these is when you go from one to the other, and take a few words from the one groups last sentence, and put it on the first sentence of the next line, i really like this style, it keeps the video clever, allowing you to put simpler jokes in easily (like references to 80's movies). Also, this video was much different, simply cause there was action and movement, in the others, characters only really move to express emotions, asnd camera only moves for emphases.
Alright, i rewatched it, just cause.. iunno, couple other things i got to say
i hate the sound of the gun steve uses to shoot the sports armour guy, sounds like a rock landing in water.
i only hate the night vision guy's voice in the last part before he gets hit with the knife
i like the "hey, whats a berd?"
"fuckn"
..thats it, oh, what framerate do you use, its nice and smooth, but not nauseating like lots of peoples 708 fps videos
Author's Response:
i use 30 fps like tv. (ok tv is 29.97 but god dammit dont get me into explaining that silliness)
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sidechaining, eh?
wow, learn something new every day.
when I ,mix in my kick, i usually have a peack controller control the lower end of my paramic EQ for the bass, I thought i was being clever, but i guess it is pretty much sidechaining.
Shit, i want to get a bunch of people together and make a FL tutorial for NG, cause everyone has different little techniques, and everyone could basically learn from everyone else, as well as teach others how to do stuff. eh? eh?
Author's Response:
Yeah, Sidechaining is a pretty widely known technique. I'm glad you learned something :)
An FL Collab Flash would rule.
Thanks for reviewing!
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